Welcome to neuLayout for Java Swing!
If you would like to read the javadoc for this project: click here
neuLayout uses Java Swing, and does not use any third party libraries.
This application is essentially a 2-dimensional "universe" containing members, all of which extend from the Actor class.
The point of this application was to create something where you could visually represent something, anything, in a space larger than your screen or window,
and scroll/move around in all four directions to explore the contents of the "universe" outside of what your window currently displays.
There is a HUD Map which represents the entirety of the universe, and displays it on a much smaller scale,
and it also shows your view with respect to the rest of the universe.
- Simple 2d game engine.
- Summarizing events within a sports game based on the location they occurred within the field or court (i.e. Basketball game shot summary, Football game tackle/injury summary, etc.)
- Mapping out an area such as a home, building, or even community or city on a basic level.
- Implement a Connection object which extends Actor and is visually represented as a line between the two actors.
- Support for polygons
- Persistent Storage of ContainerUniverse and SettingsSingleton
- Implementing basic physics (friction, rotation, gravity etc.)
- Have ContainerUniverse extend Actor
- Allowing for storing data within Actor class
- Providing user with ability to add actors on runtime through a menu triggered by a double click (also registering double clicks)
- Doors- optional addons to an actor that act as a portal from the current universe container to a new one that is within that specific actor. Doors are two-sided, so whenever you enter into an actor
- To provide network capabilities.
- To port this to Android.
- To port this to Python for web and for local (Tk for graphics on local version)